Kengine (Archived)
A downloadable tool
This tool has been archived.
Downloadable from Github.
Sometimes, you want to make your GameMaker project moddable by your end-users community, or you want to make DLC content for your game.
For example, here's a few possible scenarios:
* Adding and replacing in-game assets.
* Modifying the assets dynamically by reading archive files, or with code from an API.
* Enable support for mod files of your game that would manipulate some of the assets.
* Allow the user to enable and disable mods.
* So on... ⭐
Of course, your exact implementations and needs may be different. This is found as a base project template for those requirements.
It is made in a way that can be added to existing projects, too.
Kengine is a big library. It is a set of scripts that add many possibilites to your GameMaker project.
Useful Links:
GitHub: https://github.com/knno/kengine
Documentation: https://knno.github.io/kengine/
Please use issues in GitHub for any requests or bug submissions.
Status | In development |
Category | Tool |
Author | knno |
Tags | GameMaker, Moddable |
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