A downloadable tool

This tool has been archived.


Downloadable from Github.

Sometimes, you want to make your GameMaker project moddable by your end-users community, or you want to make DLC content for your game.

For example, here's a few possible scenarios:

* Adding and replacing in-game assets.

* Modifying the assets dynamically by reading archive files, or with code from an API.

* Enable support for mod files of your game that would manipulate some of the assets.

* Allow the user to enable and disable mods.

* So on... ⭐

Of course, your exact implementations and needs may be different. This is found as a base project template for those requirements.

It is made in a way that can be added to existing projects, too.


Kengine is a big library. It is a set of scripts that add many possibilites to your GameMaker project.


Useful Links:

GitHubhttps://github.com/knno/kengine

Documentationhttps://knno.github.io/kengine/

Please use issues in GitHub for any requests or bug submissions.

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